![]() Not only that, it also explains the arena fests as well that most so called "Old School" modern games seem to suffer from as well while game devs today often keep missing the point that actual FPS games from the 90s were not arena fests at all but maps that you actually explored and backtracked to get ammo/health/armor/items/secrets/etc (which not to mention the enemies were placed and encountered throughout the map and some of them teleported in especially after getting a key, not locked into a room with spawning enemies), what was the last time you've seen that in a modern game? This is a disturbing trend/development in todays game development mentality. I guess we found the main source of the problem with modern games, they're really trying to make everything like the arcades were where we don't actually own the game, they do and we're just getting 'permission' to use it (much like putting quarters into the machine) but overall it belongs to them. Początkowo opublikowane przez eric_neo2:Most of the common cheat codes like give ammo or give weapons/powers/skills have been locked by the devs because their artistic vision was to make the game arcade like with leaderboards instead of fun. ![]() ![]() Interesting powers, don't know how to activate them yet. Interesting weapons, don't know how to activate them yet. G_radar_shows_all 0/1 might require another activation like level selectĭ_script_profile 0/1/2/3 shows target and area info/groups/spawnsĭ_user 0/1 shows player states in console cmd titles, might be useful in finding cmds based on their titles. G_player_sword w1_sword_SS3_sledgehammer /Glitchy BridgetFisher you are what's wrong with this industry.
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